Saves the new positions of the layers to file.Īdditional Dev Tools commands available in cutscenes (not useful in the current version of Dev Tools, as you can't save these changes, and the cutscene doesn't pause while this mode is active, like it probably is supposed to)Īctivate/Deactivate cutscene editing mode. Opens ConsoleLog.txt (only Extended Devtools).Īdditional Dev Tools commands available on the title screen/region select screens:Īllows you to reposition the layers in the background image with the mouse. Sets the migratory destination of every creature in the region to the current room. Offsets the camera based on the mouse position. Pulls batflies towards the location of the mouse.ĭrags all creatures/entites to the location of the mouse (except Slugcat and Batflies). Teleports Slugcat to the location of the mouse.įlings slugcat in the general direction of mouse motion. Run the simulation in fast-mode while the button is held. Runs the simulation in slow-mode while the button is held. Use arrow keys to select a creature type, then click a tile in the room to see every place the creature can reach from that tile. Shows various useful debug information, like number of creatures active in the region, exact time left until the rain, creature relationship statuses, numerical identifiers for pipes and spawn locations, and pixel/tile coordinates at the mouse location.ĭisplays tile accessibility for each creature type. Opens/closes the main Dev Tool interface. While Dev mode is active, some yellow text will be shown at the top of the screen showing that it is active, and also showing the current map name. The following keyboard shortcuts are available for use once the Dev Tools have been activated in-game.Įnables/Disables Dev Mode. They can be installed from the Tools section of RainDB. They are a good starting point for modders, as the tools are fairly easy to use. The Dev Tools are a collection of in-game tools used by the developers for testing the game and editing map properties.
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